Creating Tinbo  Print
Today we talk to about how Tinbo was designed and created by our very own Graphic Designer Welma. Curtis and Welma have a casual chat about the process and idea behind Tinbo while sipping on a cup of coffee. Check out the video below to see the full chat.
Behind the Scenes of Tinbo
So let's start from the beginning and give you a bit of a background on how Tinbo came about. We have been playing around with the concept of a Mascot for over a year now. GameZBoost our ‘mothership’, is a white-labeling gaming company that provides gaming platforms to various companies over the world. Our showcasing platform is GLive (GameZBoost Live) where we utilize all the functions the platform has to offer. Clients can basically customize anything on the platform and we wanted to showcase this amazing ability. This is where the need for a Mascot originated.
He needed to:
- Appeal to a very large audience.
- Be iconic
- Be digital friendly (so we can develop various customized casual games and digital content)
- and print friendly (for merchandise such as figurines and t-shirts etc.)
- He just needed to be awesome!
Tinbo the concept:
He had a few limitations because Kat and Curtis wanted him to become a real 3D figurine that will feature in their videos, this meant he needed to be able to move. Welma drew up a few concepts and the box shape character kept popping up, or robo-box as Kat describes him. His overall shape was determined by now because I knew the various areas he was going to be used in. His concept and theme needed to be solid metal, the robot style was his type. He was going to be a futuristic type robot like the Transformers and cyber robots or the past like Wall-E and Metabee from Metabots.
At this stage he was still nameless, we had about 15 possible names on the board for over a month, the team just couldn’t decide on a name that fitted him to the T! After conducting quite a bit of research, he was placed in the steampunk era. It just ticked all the boxes in the brief. Soon after that, the name was also decided… TINBO… an overall agreement in the office (which doesn’t happen often).
From Sketch to real life
Welma is a firm believer to start on paper. So she sketched him out. Drawing the front, back and sides. Small doodles placing him in various stories. We already had a game in mind to launch him to the world so with this in mind we could go ahead with the perspective and poses that would be needed. So she sketched all his poses, enemies, backgrounds and other elements. From paper to digitizing, a vector approach didn’t appeal to her because it didn’t add that rustic personalized feeling. Using Photoshop all the elements were painted digitally and layered in such a way that it could be animated later. Some games are easier and faster to customize, but this wasn’t just a game it was developing a mascot for GameZBoost. From concept to a finished game it took about a month. Welma taught herself how to use photoshop and animate Tinbo, after a month of non-stop the amazing Tinbo had come to life. Welma did an incredible job of creating, designing and animating Tinbo as well as the steam-punk inspired city that he adventures through in his game Tinbo Through Time.
So what's next?
To take Tinbo on an adventure through various casual games, creating some merchandise and who knows there might even be a little Robo-box family! All of these things are possible and are in our sight for the future so be sure to take this journey with us and Tinbo. We value our gamers and our followers so if you have any ideas or question be sure to comment below. We are very excited and in love with our new mascot Tinbo. A little robo-box with tons of character and personality, anything is possible with imagination and well, games of course!